Beneath the surface of our world, a silent war endures. The Nether bleeds into our reality through rifts unseen, carrying with it Demons once thought to be only myth. Most of humanity lives blind to this truth, unwilling to recognize the danger until it is too late. But we know better. Netherwatch exists to see, to endure, and to banish. This is the oath we keep.
Netherwatch is a cooperative horror deduction game where players take on the roles of elite Agents investigating supernatural disturbances, uncovering cryptic clues, and confronting a terrifying Demon.
Each mission unfolds in two stages: first, players must investigate and deduce the demon's identity while managing their sanity and avoiding deadly manifestations; then they must perform a high-stakes banishment ritual or escape before the Demon claims them. With unique agent abilities, unpredictable adversaries, and escalating tension, Netherwatch blends strategic deduction, survival horror, and tense cooperation into an intensely enjoyable gaming experience.
Core Mechanics
- The Demons presented in Netherwatch are based on real-world occult lore
- Deduction (identify Demonic traits)
- Strategic Analysis (multiple locations and paths to gather clues)
- Tension Timer (ever diminishing Event Deck ensures gameplay tension)
- Cooperative Play (players must work together against the game)
- Horror Tension (Demon controlled by the game and supernatural interference)
- Scenario-Driven Investigation (each mission is different)
- Asymmetrical Roles (each Agent has unique abilities)
- A Mansion with interchangeable, modular floors
- Multiple unique puzzle minigames to deduce the nature of the demon
- Netherwatch is filled with strategic choices, designed for gamers of all skill levels
Review (EN, prototype):

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