Board Games, Page 18
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The year is 1971, but not the history we know. The wait is over! You and your research team have finally arrived in the eternal ice of Antarctica. But this is only the beginning of a series of thrilling expeditions in this alternate era. Your objectives are clear: establish a highly efficient network of stations, scout the unforgiving wilderness, and be the first to reach the mysterious...
The Glasgow Train Robbery is a tight, asymmetric cooperative game for two players from Salt & Pepper Games, built around limited communication, escalating tension, and precise coordination. According to the publisher and BGG, one player takes the role of the Coordinator planning the infamous 1963 Glasgow–London heist, while the other acts as the Operator executing actions on the train....
With the Rivet Wars: Tile Set, players can now wage battles on an epic scale. Create sprawling battlefields allowing for more troops, more objectives and larger games. Combine these tiles seamlessly with your existing game or add even more Tile Sets. Play out bigger scenarios and allow room for more armies and additional players. Now only the dimensions of your game room will restrict the size...
Zrození říší (Rising Cultures) is a strategic card game for two players, in which you take the helm of Rome, Egypt, Persia or the Abbasid Caliphate. Each civilisation has its own deck, unique abilities and a different path to victory. At the heart of the game are multi-purpose cards. You can use them to gain coins and resources, strengthen your army, or play them as buildings and leaders with...
Outwit your fellow Norse Gods by claiming treasures across the realms and crafting legendary artifacts to order to win Mimir's Challenge! After three rounds, players tally their points from collected treasures and forge powerful Norse artifacts for bonus points. The player with the highest total wins the title Master of Warfare!
A tense blend of trust and deduction - carefully guide characters between the rooms of a vampire mansion, skillfully combining efffects to make it out alive!
Bharat is a game of epic struggle for power between the great clans of ancient India. You will play kings of these clans, all vying to become the greatest emperor of the land. You win by having the most victory points by the end of the game. You gain victory points for consolidating kingdoms, for holding the greatest rituals, and you may get extra victory points at the end of the game by...
A cooperative expansion for Akropolis where players build a grand capital for the gods, complete challenges, and earn sacred altars.
Delaque gangs rarely fight in the open – they materialise from the shadows with supernatural stealth to turn the fight in their favour. They prefer blades and silenced weapons over flashy shows of strength, getting the results they want by any means necessary.
Gangs of House Cawdor charge into battle with a zealous single-mindedness, steeled by piety and the strength of their cause. As they unleash the cleansing inferno of their creed with flamers and fire pikes, their piecemeal armour and robes – supplemented with flickering candles – demonstrate their devotion to the Emperor.
Tek-hunters are the specialist explorers of House Van Saar, each selected for their unique skills and mastery of specialised equipment. The overlords of their house task them with dangerous but lucrative missions, such as locating and retrieving data crystals from the Underhells of Hive Secundus.
Orlock gangs do not rely on flashy weapons, cowardly stealth, or acrobatic prowess. They know the most reliable thing in this world is cold, hard iron. Industrial tools are common among their number, who will just as readily use mining lasers and rock saws alongside their shotguns and autopistols – if it gets the job done, it’s as good as anything else.
Few survive Escher gangs when they’re out for blood. Armed to the teeth with stiletto knives and chem-throwers, their fighting style is focused on precision over strength. Thus have they survived over the centuries – by becoming faster, nimbler, and more lethal than any of their rivals.
House Goliath are as capable in combat as they are working the forges, their hardy subjects almost incomparable in terms of raw strength. They fight with pure, blunt force using unwieldy weapons and tools taken straight from the furnaces and forges of their territories. They often inject themselves with combat stimms that propel their physical prowess to new heights while shutting down their...
The underhive is a brutal and chaotic environment, and no two conflicts between gangs are quite the same. Taking place in different territories, with a variety of objectives, circumstances can change in a flash – stay on your toes if you want to survive.
Scraps in the underhive often take place among the ruins of industry and abandoned Factoria, with gangs taking cover behind derelict machines, ruptured pipes, and the detritus of forsaken civilisation.
Not all who fight on Necromunda are from gangs associated with the Clan Houses. Cultists, outcasts, denizens of the ash wastes, abhumans, and even callous nobles descended from on high. All have a role to play in the complicated web of power and influence. Not only that, some fighters hire themselves out to the highest bidders, giving gangs an edge when they need it.
Star Trek: Captain's Chair – To Boldly Go is a new game that can be played on its own or combined with Star Trek: Captain's Chair to create even more captain competitions. Prefer to fly solo? Take on the galaxy with a challenging single-player mode built to test your skill and strategy!
Welcome to the 5th century BC, when the city-states of ancient Greece (poleis, singular: polis) were thriving centres of cultural and political life. Progress, destruction, bloodshed and glory coexisted at a time when Athens and Sparta clashed in a long struggle for supremacy. Just a few years earlier, the Persian Empire had come close to conquering the Greek poleis, which would have led to...
By 1697, the Sun King, Louis XIV, had already fought many wars, yet his ambitions for expansion remained unfulfilled. Meanwhile, King William III of England had ascended his new throne more easily than ever before. With the crisis over the Spanish succession still unresolved, no one was under any illusion that the new century would be a peaceful one. Neither France nor England, however, could...
In a dystopian future, humanity’s faith had collapsed, and in an effort to understand society’s moral decline, a self-aware intelligence was created: a supermassive computer (SMC) called ‘Mother’, designed to mimic human thought and emotion and to simulate desires and ambitions. The citizens of Sapporo became the guinea pigs for this experiment. A series of government-mandated neural implant...
Zrady zvon (The Bell of Treason) is a dynamic two-player game depicting the Munich Crisis of 1938. The players represent the ‘Defence’ and ‘Cession’ factions, who compete to assert their positions and decide whether Czechoslovakia will resolutely oppose the territorial concessions demanded by Nazi Germany, or, conversely, capitulate and hand over the Sudetenland to Hitler in order to avoid...
Necromunda is home to billions of souls. Your gang must rise from the masses to establish supremacy over their rivals using any means necessary. Recruit new fighters, buy the best gear and weapons your money can score you, and start claiming territory to grow your influence and power. The Clan Houses and powerful organisations will back you, but your quick wit, trigger finger, and savvy will...
Welcome to Necromunda, where gangs of hardened fighters battle it out in the depths for survival. Upon this polluted planet, humanity has been reduced to living in towering hives whose spires scrape the atmosphere. Scarce resources are controlled by Clan Houses and the underhive serves as a battlefield as they fight through tunnels, collapsing domes, and the ruins of industry. Wherever they...

