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The High Stakes expansion introduces five brand-new casino power cards! With more interactive and advanced rules, this promo adds fresh gameplay decisions and boosts replayability. Bluffing and risk-taking reach new heights—are you ready to gamble bigger?
In this 2-6 player bluffing game, players have hidden information about which casinos are corrupt. Take turns playing betting tiles (three 2’s, two 4’s, one 5, one 6, one 7) into the different casinos.
Assemble your crew, captain your ship, and take on the high seas in this legacy co-op trick-taker! In Sail Legacy, you and your best matey will go on an adventure across thirty unique missions. Upgrade your ship, outfit your characters, and tune the deck itself to avoid a watery grave!
Aliens Mini-Expansion: It's ET! The module adds a new tile type, tokens, and a new Exploration board. If you include the base game, the How I Wonder Expansion, and the Aliens Mini-Expansion, you have access to 14,784 setups!
How I Wonder Expansion: Add Wormholes, Nebulae, Galaxies, Moons, and Rocketships tiles to your copy of Twinkle Twinkle. Each new tile type has two scoring conditions.
Twinkle Twinkle is a tile-laying puzzle game for 1-4 players where players draft stunning transparent tiles to fill their star charts. Connect Constellations, build Asteroid Belts, and avoid falling into Black Holes in this modular scoring adventure. With dynamic turn order, strategic planning, and endless puzzle combinations, Twinkle Twinkle offers tactile fun and replayability for space...
Eureka! The fascinating flora and fauna on this strange island are unlike any you’ve ever seen! How… odd!
In The Big and The Bold expansion, add the majestic whalephant and chilled-out cheetoise to your game for extra replayability!
The Sumo-beya are crumbling, and now factions have risen within World Insect Wrestling. With powerful insects and arachnids joining the league, new teams and tournament formats emerge. The Era of Swarms has begun.
Wordsy is a streamlined re-implementation of Prolix, a word game from 2010.
Rainbow is a quick-playing hand management game where players play solo cards, sets, or runs to win points on cards in the center of the table.The cards that were played in the previous round are the NEW points available to win in the next round. Most points at the end of the game wins!
It's cherry blossom season. As the beautiful sakura petals fall, a calm tranquility lingers in the air. It's the perfect calm before the storm: welcome to the Sakura Slam!
Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop.
Prey is a 12-trick trick-taking game where 3-4 players play the first six tricks with one side of numbers (predators), then FLIP their cards over to play the final six (prey). You must follow suit if you can. The goal of the game is to be the first player to win your assigned number of tricks(determined by dice roll), twice. Can you manipulate your hand (and, the upside down cards in...
Players collect and discard cards in an attempt to build a set in their hand. The deck consists of cards from A to G with varying number of copies. You win if you start your turn with a completed set on your hand and say "Meow!" If you don't have a set, you may either draw a card from the deck, take a card from an opponent's discard pile, or discard a card from your hand. If you discard an "A"...
Secretly wager dice behind a player screen. Then, all players reveal their dice simultaneously. If you bid less dice, you get to go first! But, it's easier to catch fish with more dice.Will you play risky to go early, or be patient and catch the big one? Don't forget to use your special dice and lure tokens.Most points (from caught fish) wins!
Modular expansions tweak the classic gameplay of Through The Desert with fun twists without diluting the elegant nature of the gameplay. Add one for a slight change, or bring out all of them for experienced players looking for a challenge!
Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.
The rules are simple, but the decisions are tough. Hikers only score if they are on a path of 4 continuous numbers. Do you join an opponents’ trail to team up, or block their path with one of your own? Do you forgo a sure placement to buddy up your hikers for a perfect space next turn? Will that space even be available next turn? We have fallen in love with these elegant dilemmas and you will...

