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For aeons, entropy was an inescapable force of nature. But then humanity evolved to understand it, harness it, and even bend it to their purpose. Your life has been devoted to learning how to shape the very workings of the universe to your will… or rather, to the will of your people. You are to become a scientist, a member of the most revered caste. Now the time has come for the final exam....
As the machine occupation tightens its choke hold on the Commonwood, a new moon rises. Critters from far and wide have joined the Defenders to strike a blow against the invasion that could change the course of the war! Join the Critter Moon Rebellion, join the Defenders of the Wild!
Assemble! is a fast-paced, team-building card game where players take on the role of a strategist assembling the ultimate team of heroes inspired by classic archetypes across fandom. From fearless leaders to brilliant tacticians, heavy hitters, and wildcards, each hero brings a distinct role to your team. The fun comes from combining these familiar archetypes in new and unexpected ways.
The Ultimate Bundle includes the base game, the Nemed and Seasons expansions, premium components, and a Big Box, offering the most complete experience of the world of Inis.
A clever strategy game involving card drafting, expansion, and diplomacy, in which you strive to fulfill one of three victory conditions and become the Supreme King. Set of the basic game Inis and the expansions Inis: Nemed and Inis: Seasons.
An expansion for Inis that adds gods and heroes, sacred groves, and new actions to the game.
An expansion for the game Inis that adds seasons, sailing, new cards, and the ability to play with up to five players.
A clever strategy game involving card drafting, expansion, and diplomacy, in which you strive to fulfill one of three victory conditions and become the Supreme King.
SHASN: Azadi Expansion is a semi-cooperative political strategy board game in which players play as revolutionaries, trying to free their country from the grip of a tyrannical imperial power. If they succeed, only one will emerge as the leader of the new nation.
Macaraccoon: Do Not Eat is the wild and chaotic expansion to the Macaraccoon base game.
Rocking Raft is a lively pirate themed dexterity game where gems shift and slide as the raft tips from side to side. Players must carefully rock the raft to collect treasures and fill their Lifeboats before the Pirate Flag signals the end. Easy to learn and full of tactile fun, it is an ideal choice for family game nights. With an advanced variant included, the challenge grows along with your...
An expansion for the board game Údolí věčnosti (The Vale of Eternity). In Vale of Eternity, the dark power of the Curse Tree is awakening, infecting your creatures with curses. In this expansion, you’ll take on the role of unique hunters and, with the help of powerful talismans, face a new threat. Will you manage to rid yourself of the curses that transfer from the creatures to you, or will...
An expansion for the board game Údolí věčnosti (The Vale of Eternity). The Dragon of Eternity has revealed the secrets of powerful artifacts! In this expansion, at the start of each round, you choose one artifact that grants you a powerful temporary ability. Save cards for later in your Hideout and build an even larger army of creatures thanks to new Locations, so you can be the first to reach...
A deluxe edition of a strategy game about exploring a frozen valley, collecting artifacts, and competing expeditions vying for the most valuable discoveries. The collector’s edition of L E D also includes two expansions—Monuments and Guilds and Relics. The edition also features metal coins and other deluxe components, such as a magnetic game board, high-quality tokens, and figures that enhance...
A strategic game about uncovering a frozen valley, collecting artifacts, and competing with other expeditions for the most valuable discoveries. Ice as far as the eye can see ...In this frozen world, swept by blizzards, a lone city clings to life.Every year during the summer season, the city's guilds organise expeditions.Their destination: the valley of the ancient ones, where vestiges of an...
A fast-paced card game full of cats that squeeze into every nook and cranny. Flip, rotate, and cover cards to achieve the lowest score possible at the end of the round.
The Barbarian enters the Mad King’s arena, ready to crush anything in his path. Subtlety is overrated. Why scheme when you can smash? Armed with raw fury and overwhelming force, the Barbarian charges headfirst into battle, leaving shattered armor, stunned foes, and ringing ears in his wake. The Barbarian brings brutal strength to the arena with a simple yet deadly fighting style. Known for...
The Moon Elf enters the Mad King’s arena, guided by the light of the moon. From the shadows of the forest vale, she draws quiet power and deadly focus. With a giant longbow in hand and moonlit precision in every shot, her exploding arrows pierce even the toughest armor as foes fall before they ever close the distance. Swift, nimble, and elusive, the Moon Elf controls the battlefield with...
The Pyromancer enters the Mad King’s arena, bringing swift, scorching destruction in her wake. Restraint is not in her nature, only fire, explosions, and overwhelming force. A true glass cannon, she incinerates her enemies with relentless blazing attacks, turning even the fiercest foes to ash. Master of the inferno, the Pyromancer’s offense is her defense. Her strikes ignite enemies turn after...
The Shadow Thief enters the Mad King’s arena, moving unseen and striking with deadly precision. He doesn’t rush, he thrives on the long con. Slipping through shadows, poisoning enemies, and carefully planning each move, he leaves victims unaware of the danger until it’s too late. With devious abilities and custom dice, the Shadow Thief poisons, evades, and manipulates the battlefield. Every...
The Pale Lady enters the Mad King’s arena, deceptively delicate yet deadly. Don’t be fooled by her fragile appearance. She corners her foes with cunning before transforming into a savage Werewolf, making every roll a threat in fast-paced battles. Manipulating and outsmarting her opponents, the Pale Lady strikes with precision before unleashing her full ferocity. Etiquette and rules may attempt...
The Headless Horseman enters the Mad King’s arena, charging with thundering hooves and a horrifying Haunted Head. Swinging deadly axes and striking with terrifying speed, he turns every roll into a relentless assault that leaves foes reeling. Galloping across the battlefield, the Headless Horseman spreads fear with every movement. His Haunted Head terrifies all who glimpse it, while high-speed...
The Raveness enters the Mad King’s arena, nevermore to be ignored. All who hear the gentle rapping at their chamber door beware: the Raveness and her raven Nevermore descend, circling and ensnaring, sending fear into the weak and poor, consuming all in their path.
The Necromancer enters the Mad King’s arena, commanding death itself. Who needs friends when you can raise your own? The supreme Skeletal Sergeant, the master of Bone Golems, and the life of the Deadman’s Party. Just when the battle seems quiet, the Necromancer resurrects allies to keep the fight raging.

