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The expansion contains all stretch goals unlocked during the Kickstarter campaign for Dying Light: The Board Game, provided in a single box. This includes the First Pilgrim, Authority, Ronin, Fire Devil, and Nimble Ninja equipment packs; new Runners: Lauri, Yaqeen, Favio, and Neyra—with included miniatures; new Infected: the Bolter, the Charger, and the Bomber; supplementary mechanics:...
The Sleeves Pack includes premium card sleeves for all cards used in Dying Light: The Board Game and all of its expansions, including 230+ mini-euro sleeves, 80+ standard TCG sleeves, and 120+ tarot sleeves.
This expansion includes a Free Run module which allows the Runners to set out on highly customizable, campaign compatible one-shot scenarios. Also included are firearms, new 3D buildings—Faction outposts—and unique Pilgrim Dice that enhance the game’s cooperation aspect with helping hand mechanics.
This expansion introduces a new one-vs-many mode to Dying Light: The Board Game, which can be played up to 5 players, and which has one of the players become the Night Hunter, a powerful, constantly mutating Infected whose goal is to take down the Runners. Included is a set of Night Hunter miniatures, more Exposure, Weapon, and equipment cards for the Runners, new Mutation and Trophy cards,...
This expansion includes high-quality plastic miniatures for all enemies in Dying Light: The Board Game, designed to bring them to life in vibrant detail. These come in a realistic 28/32 mm scale and replace the cardboard standees found in the Core Box (67 Infected, 4 Boss Infected, and 16 Bandits) and Stretch Goals Expansion (9 Infected).
Made of durable cardboard and decorated with stunning art referencing the video game, the Storage Box for Dying Light: The Board Game provides all the room needed for every single one of the game's components from the Core Box and all expansions, neatly stored using dedicated component trays instead of separate boxes.
9 playmats with stitched corners, including 6 double sided 30x30cm, and 3 one sided 30x15cm
9 double sided neoprene playmats with stitched corners, including Stretch Goals map tile playmat.
Stay human? In the City, it's easier said than done. Based on the best-selling video game series, Dying Light: The Board Game sees 1-4 players assume the roles of "Runners" — daredevils trying to outlive the end of civilization in the post-apocalyptic setting of Villedor, the last human outpost on Earth. There, they have to work together to survive wave after wave of the unrelenting,...
An expansion for the game Dying Light. Includes acrylic miniatures to replace the cardboard ones.
The Rapier weapons carrier is used extensively by the Solar Auxilia – its rugged track assembly can transport support weaponry too heavy for an auxiliary to carry. The Rapier fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full-scale planetary assault.
The Rapier weapons carrier is used extensively by the Solar Auxilia – its rugged track assembly is able to transport support weaponry too heavy for an auxiliary to carry. The Rapier fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full-scale planetary assault.
Charonite Ogryns are biochemically and cybernetically altered abhumans. Mutilated in mind and body, they are creatures of brute obedience and drug-induced frenzy. The difficult and unstable technologies used in their creation were deemed unholy by the Mechanicum and may, in part, have alien origins.
Nemesis Operatives are serious threats that stalk the territories in which elite kill teams operate. From biological monstrosities and deadly mechanical aberrations to powerful combat walkers piloted by veterans, each one is a terrifying adversary for even the most well-equipped and hardened warriors. Such Nemesis Operatives may be a kill team's most dangerous foe, or its most powerful asset....
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Speedwaaagh! who lend their strength to Ghazghkull’s Great Waaagh! on Armageddon.
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and eviscerating their prey. For them, the true thrill is in the hunt itself.
Celestian Insidiants are trained to tolerate exposure to null energy, which they use to silence and ultimately slay witches, sorcerers, and other perfidious psykers. While all Adepta Sororitas abhor the witch, the Insidiants take this hatred to the extreme.
Before war came to Tallarn, few planets could match its splendour and abundance. Then the Iron Warriors came, and fewer planets still would be subject to such spite and ruin. But the people of Tallarn refused to lay down and die, rising up in defence of their ruined world, with the aid of the loyal Legions of the Adeptus Astartes.
Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even the most formidable targets down with venom-laced shots from his Jindarii tox-cycler.
Peasant levies are recruited from villages and towns, small settlements that lie outside the towering walls of Cathayan grand cities. These provincial troops are not as well-equipped as the professional armies of the empire, favouring simple weapons such as spears and bows, but they are far more numerous and no less well organised in battle.
Crane guns are long barrelled firearms, often carried by two Nan-Gau soldiers, and fixed to a tower shield for greater accuracy. Used in large numbers, these guns can be utterly devastating. Meanwhile, the iron hail gun is a heavy blunderbuss with a large bore, which causes mass destruction at short range.
Commissar Sebastian Yarrick inspires the common soldiery as few champions of the Imperium are able. He can also tear through his enemies, delivering thunderous blows with his trophy power klaw, mowing them down with his storm bolter, and delivering laser blasts from his ocular augmetic, the so-called Bale Eye.
Commissar Graves and her retinue demand absolute loyalty and devotion to duty. They're cold-eyed killers, always ready to execute soldiers for any perceived failing. Riding to battle atop her modified Centaur RSV,Vigilance, Graves readily intercepts and countermands orders she considers cowardly, while acting as a figurehead of fear and inspiration.

